Abstract:
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In this paper,a method realizing the interaction between user and computer in the post processor of numerical simulation of sheet forming is introduced.Transformed the graphic such as translation,rotation and scale and the technique of scaling graphic with viewport transformation is detailed.The method of picking up nodes and elements on the surface of sheet models is discussed.
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Reference:
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1 白燕斌,史惠康OpenGL三维图形编程指南北京:机械工业出版社:1998
2 贾志刚精通OpenGL 北京:电子工业出版社,1998
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